![]() ![]() lets say we are in the state “Pick score attempt” and we would like to select (pick) what the player with the ball should do Pass, Go for 2p shot, Go for 3P shot, Go for drive or attempt to go Inside and score, based on some statistics 10% is passing, 20% is 2p etc. The match algorithm is a finite state machine (FSM), where from one state you go to another based on some probability which it's modified by the player attributes contributing to this state i.e. if a team is losing by 3-6 points and there is little time left then play harder defense (defense intensity=hard). Some properties are also directly assigned by normal deterministic logic i.e. The implementation is not a pure by the book genetic algorithm.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
June 2023
Categories |